HIGHER
STANDARD
GAMES
One-person indie studio behind Washiki Washoi!, a free online arena FPS, and the open-source SHAG Engine.


A free online arena FPS with leaderboards, match replays and cinematic highlight shorts. Play in your browser with no separate install or launcher.
- 125 Hz netcode
- Duel · Amphi · FFA · S&D
- Wall jumps · ledge grabs · slides
- No install needed

SHAG Engine
A TypeScript and Babylon.js engine for arena games, compatible with Quake 3 and Warsow media. It powers Washoi, and it's yours to build on.
Quake 3 / Warsow compatible
Loads Q3 IBSP and Warsow/qfusion FBSP maps, PK3 archives and Quake shaders. Bring your idTech3 workflow and your existing assets.
SHAGGED map editor
Build, compile and playtest maps without leaving the engine. Scriptable through its own API.

Multiplayer built in
Server-authoritative netcode, deterministic movement and collision, and a lobby server.
Headless first
Run the game, server and BSP tools in Node for automated tests, bots and AI agents.
Built with TypeScript · Babylon.js · WebGL · Node.js

I Make Games. Well, One.
Grew up playing Quake, spent years contributing to Warsow, and now I make Washiki Washoi! on my own engine. A hobby that got slightly out of hand.
- 1997QuakeWorld sets the standards, permanently.
- 1999Quake 3 Arena on a beige CRT.
- Warsow eraNearly a decade of art, code, and opinions nobody asked for.
- NowSHAG Engine and Washiki Washoi! development.
Standards are high because I'm the only one here.
Mission
Fast, fair, skill-first games that run anywhere, starting with the browser. No installer wizard required.
Fair Play Ethics
No pay-to-win mechanics. Players compete on skill, not wallet size.
Innovation
The SHAG Engine pushes what a browser game engine can do, from netcode to tooling.
Solo Dev
Just one passionate dev who misses arena shooters and wants to bring that magic to new platforms.
